This 7 player game was
played on 25 February 2012. We used New Caprica and Pegasus, with one
Cylon Leader and no sympathizer.
In turn order
Admiral Adama
(Admiral)– Fiona
Caprica Six – Matt
Tom Zarek (President) –
Me
Saul Tigh – Glenn
Chief Tyrol – Garrett
(BSG Virgin)
Apollo – Will
Helo – Jonroy
Choices for characters
were a bit questionable. We had 3 military leaders with only one of
each other type. Adama offered to switch to a pilot. She chose first,
so she should be the last person to have to change. We let it go. The
humans may regret it.
I am not a Cylon
Adama plays first. With
Cylon ships on the board, Adama elects to go to the research lab to
draw cards. I immediately suspect him of being a Cylon. His crisis is
Build Cylon Detector and Adama decides to give up a nuke. Neither
choice is good, but as this is not Exodus, there is no opportunity to
get back nukes, so this may be another indicator of Cylonhood. Not a
good start. Caprica Six is next, and I am quite curious to see what
she will do. Knowing the player, I figure Six will indicate if she is
for us or against us right off the bat. If she tries to infiltrate
and claims she is for the humans, she is either has human win
conditions or is sneaky. If she stays with the Cylon fleet, she is
likely against the humans. She stays with the Cylon fleet and draws a
crisis card, Food Shortage. I choose to lose 1 food and skill cards.
I am next. I start to
collect Quorum cards but lose 5 skill cards to Water Crisis. Tigh
shoots down one raider and the Chief misses killing a heavy raider.
For his crisis, the Chief pulls Suspicious Elections. Adama decides
to remove me as President and the presidency goes to Apollo. I am now
sure Adama is a Cylon. Apollo, now the president, flies around and
shoots at the heavy raider, missing. Helo is still on Caprica. Turn
one ends with Adama almost a proven Cylon, Six likely against the
humans and everyone else basically wasting their turns. Galactica has
a Centurion on board. I start to wish I had chosen Baltar, so I would
have a greater chance of being a Cylon.
Turn two starts with
Adama going to the Armoury to try and kill the Centurion. No
Strategic Planning is played and he fails. We fail Adama's crisis and
lose 1 population. Thankfully, we autojump. Adama plays a distance of
one but we do gain one fuel. Adama claims that the choice was between
2 distance 1 cards, but I am skeptical. Six forces the crisis Rescue
Caprica Survivors and Apollo decides to save them, we lose 1 fuel and
1 food.
I make the point that
it is foolish to have the only pilot as the president. Apollo's job
is to kill Cylons, not collect Quorum cards. I am the only political
leader, I am not a Cylon and have done nothing suspicious. I move to
Administration and propose that I be the President and ask for the
support of everyone. Even though my arguments are sound and logical,
Six argues against them. I suggest that we should just write off Six.
It is obvious she has the humans lose condition, as she seems to be
trying to sow distrust by going against my logical arguments. Six
doesn't deny my accusations or claim she is on our side. I write Six
off. I am able to convince everyone and my proposal passes and I
re-assume the Presidency. My crisis is Reunite the Fleet, which we
barely pass only because I use a Declare Emergency.
On his turn, Tigh goes
to the Armoury and kills the Centurion with the help of a Strategic
Planning played by me. Tigh's crisis is Assassination Plot, which
allows the president to decide to execute the Admiral. I am fairly
sure Adama is a Cylon. I make the point that, during the first turn,
with Cylons around the ship, Adama went to research to draw cards,
instead of XOing a pilot. He then removed the presidency from the
only political leader, having it revert to the only pilot, and only
moved us 1 distance on our first jump. Also, with New Caprica in play
it is very dangerous to allow someone to have the Admiral title
without checking their loyalty. Although we do not know for sure if
Adama is a Cylon, his actions have been suspicious enough that he
might as well be, and we should us this opportunity to get rid of
him and be sure. No one disagrees, except for Six, who uses my
arguments to claim I am just a Cylon trying to cause damage. I point
out that Six is not to be trusted, has used all her turns to pull
more crises on us, is known to have been contributing treachery cards
to skill checks, and has never denied being sympathetic to the Cylon
cause. After all this discussion, sure that Adama is a Cylon and
hearing no objections from the humans, I choose to assassinate Adama.
I love the Old Man and am sorry to see him go, but it is for the
survival of the human race is at stake. Out the airlock he goes.
Adama is reveled to be a human. Six uses this to cast more suspicion
on me. Dee replaces Adama and Saul Tigh the drunk becomes the
Admiral.
Still round 2, and the
Chief gets a chance to use his repair skill and fixes Weapons
Control, which was damaged in the last crisis. He gets Networked
Computers which we pass, moving the jump track an extra space. Apollo
goes to Weapons Control and misses. He pulls Verdict of Guilty and
Galactic sustains damage to the Armoury, Admirals Quarters and
Command. Tigh, who was in the Armoury, is sent to sick bay. We
autojump, with Tigh playing a distance 3 card, moving us to a total
of 4 spaces, and the sleeper phase. I am still not a Cylon
At this point, things
look fairly good for the humans. We have gone distance 4 in less than
two rounds and most of our resources are doing well. Although we have
not identified any Cylons, I have one suspicion which I may soon act
on. Helo completes the second round, finally getting his first chance
to play. He XO's the Chief, who repairs Command and launches vipers.
His crisis is Med Breakthrough, which we fail. The skill check is
spiked by one, and it was not Six. Tigh, the Chief, Apollo and Helo
are suspect. I suspect Apollo is a Cylon. He has been playing
suspiciously. On one skill check he will claim that he has none of
the colour of cards needed, then immediately on the next check he
will play a card of that same colour. Although it has been hard to
pin anyone down due to Six consistently putting in cards and forcing
everyone to draw Treachery cards, whenever there is a spike, Apollo
is always in the group of potentials.
Turn 3 and on my turn,
I decide that there is just too much circumstantial evidence against
Apollo and use a Quorum card to send him into the Brig. Not wanting
to risk another execution, I figure it is easier to let him rot
there. Maybe he will revel and we will be one step closer to finding
both Cylons, but we will at least limit the damage he can do. We no
longer have a pilot, but a pilot who shoots Cylons from Weapons
Control isn't much use anyway. Things start to go down hill from
there. By this time there are numerous Cylon raiders in various
quadrants around Galactica and we are having trouble keeping them
away from the numerous Civilian ships that are also scattered around.
Tigh kills a heavy raider and the Chief repairs, but we still have a
Centurion on board. Three civilian ships are destroyed by three
unopposed raiders. Six seems gleeful. Apollo does not revel, tries to
get out of the Brig and fails miserably.
On his turn, Helo goes
to Weapons Control and kills one raider. A weak move, and I think he
might be a Cylon. However, he did XO the Chief to repair on his last
turn and has done nothing else suspicious. Of course, it is only his
second turn. Helo pulls the Cylon Screening crisis which we fail.
There is some discussion on who to check, with Six pushing to check
me. I make the point that that would be a waste, since I am not a
Cylon. With the sleeper phase over, we should check Tigh, as he can
really screw us on New Caprica. No one listens to Six, as she has no
credibility. She has done nothing to help us and has been trying to
increase suspicion, mostly on me. Helo decides to check Tigh.
Giggling to himself and after some prompting, he announces that Tigh
is a Cylon. Although I have a slight suspicion about Helo, he does
not hold a key position. Tigh does not deny he is a Cylon and acts
suspiciously, covering his face with his hands, as if trying to cover
his grin at being found out. Dee is next and she moves to Airlock
Tigh. It passes easily, with everyone contributing, except for Tigh
who puts in all his cards to try and save himself. Tigh is reveled as
...human. Our second mistake.
Baltar replaces Tigh.
The title of Admiral passes to Helo, who is obviously a Cylon. He
doesn't deny it. We need to remedy that very quickly. Our next jump
is coming up very soon and we cannot let Helo pick the destination.
We fail Dee's crisis, Unexpected Reunion, with one person spiking it.
Six forces another crisis on us, which we fail losing 1 food. Another
civilian sip is destroyed and we lose 2 population. Things are going
bad fast. My turn and although we have a number of civilian ships
threatened and morale is low (I have 2 Inspirational Speeches), we
are close to jumping and we have to remove Helo as fast as possible.
I use a Quorum card to move the Admiral title to Baltar, reasoning we
know he is a safe bet now. We pass the Detector Sabotage crisis and
jump. Baltar jumps us distance 2 for a total of 6.
Baltar is next and I
suggest he use his power to check all loyalty cards immediately. We
have only one Cylon left. It is between Apollo, the Chief and Dee. I
exclude myself and Six is quick to try and cast suspicion my way.
Apollo is still the most likely, but he still hasn't reveled, making
me think that perhaps we were wrong, and he just played very poorly
at the start. In a previous game, that same player sat in the Brig
for much of the game and was a human. Still, the Chief was in the
group who could have spiked the skill check. The Chief suggests that
Baltar check Apollo instead. Since he is in the Brig already, I
immediately suspect the Chief. Now we have to check him. We also have
to get Helo in the Brig or executed before his turn. If the Chief is
a Cylon and we use Baltar's turn to check him, Helo will revel and we
will have to spend time getting Apollo out. Baltar decides to check
the Chief and says that he is human. That is a relief. Baltar's
crisis is Water Shortage and Helo uses his once per game to force us
to discard cards. Chief Tyrol successfully Brigs Helo and we pass our
crisis. Apollo again tries to get out and fails again. Helo revels on
his turn.
Turn 4 and the human
are in rough shape. We are fairly good on the Cylon front, with Helo
reveled, Six almost assured as working to defeat the humans, and only
Dee not proven beyond doubt as a Cylon. She has done nothing to cast
suspicion on herself but the last Cylon has to be either Dee or
Apollo. However, Apollo still has not reveled even though it is
obvious we are not going to let him out. Each time his turn comes up,
we have been torturing him with “Just revel, Cylon” and “We
know you are a Cylon, you might as well revel” but still nothing. I
don't know if he is foolish or brilliant.
On the resources
front, things are horrible. Morale and population are both very low
but food and fuel are in the low blues. On the plus side, so many
civilian ships have been destroyed that if we ever get to New
Caprica, it won't take much time to launch them. Protecting civilian
ships is our highest priority now. Dee uses the main batteries to
kill 2 raiders but we lose 1 food to a crisis. Six decides to
infiltrate the fleet. Being positive that she is against us, I want
to Brig her, but I don't see how she could do any more damage than
what she has been doing in the Cylon fleet. Her constant spiking of
skill checks with treachery cards, especially Broadcast Location, has
lost us about half of our civilian ships. We fail her crisis,
Mandatory Testing. Morale drops to 2 and Dee kills herself. She is
replaced by Starbuck.
With morale so low, I
try an Inspirational Speech. No one has Strategic Planning and it
fails. We fail my crisis Cylon Tracking and more raiders and a
Basestar are placed around the fleet. With a Centurion near the end
of the boarding track Baltar goes to the Armoury but fails to kill
it. His crisis is Dog Fight. More Cylons appear. The chief goes to
the Armoury as well and kills the Centurion. His crisis is Besieged.
By this time there are so many Cylon ships on the board that we are
running out of ships in the box. There are only 3 civilian ships that
are left and they are in spaces unprotected by vipers. It would be
impossible to protect them all. We have to jump. Apollo is next and
he finally revels. Helo plays his super crisis card, Lured into a
Trap. More Cylon ships surround Galactica, but on the plus side,
there are no more civilian ships to place. Can we lose all our
civilian ships and still have some resources left? We might find out.
Our resources are now 1
population, 2 morale, 5 food and 5 fuel. One of the specials of Lured
into a Trap is that anyone who uses FTL to jump is executed. We are
at -3 on the jump track, but whomever jumps us will die. I lay out
our options. There are too many Cylon ships surrounding our civilian
ships. If any raiders activate even once, we will probably lose our 3
remaining civilian ships and likely lose the game. We might as well
risk the jump and count on our roll. No point in waiting to get to -1
population, as we are already have only 1 left. Starbuck is next and
agrees to sacrifice herself. She goes to FTL, jumps the ship and
dies. We lose 1 morale taking us down to one.
Starbuck rolls and
passes! Since we are at distance 6, no matter what the distance we
will make it to New Caprica. Even though we are by no means safe, it
is a miracle that we even got by the huge Cylon fleet. Perhaps there
is a chance that we can pull this off. Baltar picks his destination
cards and pulls Deep Space, -1 fuel, -1 morale. He has no choice.
Both cards are the same. The fleet makes it to New Caprica but dies
of despair in orbit.
Humans lose.
Apollo revels that he
was a Cylon from the beginning, Helo was a Cylon from the sleeper
phase. Six is reveled as having the win conditions of humans win with
all resources at 3 or less.
this is a little obsessive...
ReplyDeleteCongrats on being the first commenter on this site!
ReplyDeleteNot sure I understand. What is obsessive?
Glad I wasn't part of that game, sounds like I would have hated it with a fiery passion, though I would admit, William is a very poor Cylon.
ReplyDeleteActually, from my position, it was a great game. Although I don't think the humans played optimally, there was a lot of suspicion and questions about who was a Cylon. Helo did a great betrayal, although in hindsight, we should have not been so trusting.
ReplyDeleteIn the end, BSG is not about winning but about having a great game.
That is said about most games, I'm stating I would have hated it with the amount of distrust being thrown around like candy. Mainly because it makes things difficult for all parties, and I have been stuck in the brig for almost the entirety of a game as a human which is frustrating as hell.
DeleteThough I have to admit Will does have a awesome pokerface if he managed to keep straight faced the entire game. I would have become a giggling maniac if I was about to reveal and people had their eyes on me like that one time.
Yes, I am a very poor Cylon, as I still haven't grasped that side of the game yet. Good human, poor Cylon. I'll try my best next time.
ReplyDelete...Also, I think Anonymous meant Obsessive in how you make detailed reports of every game. He's just jealous, I love these summaries. :P
ReplyDeleteWell this entertained me greatly lol. Seems like a ton of fun, might have to come and check it out one time. Definitely a good read tho
ReplyDelete