Long long ago, back
before the weight of the world crushed my spirit, I was an avid
gamer. Back before BGG, before Magic, before the Internet, I played
games regularly. But my gaming group grew up, went off to school and
work, got married and had kids. I had given up on gaming, until about
a year ago when I dusted off a game of Junta, got together a group
and had a great time. I decided I would get back into gaming. I found
a group starting up near my house, found BGG and reconnected with my
hobby.
I spent a lot of time
surfing BGG and marveling at the many new and innovative games. We
had been limited to the Gamemaster Series and various role playing games. Since my golden years in
the 1980's, there has been an explosion of new games.
I decided I would jump
right back in, and after much research, I purchased Twilight
Struggle. I am a bit of a Cold War buff, so the theme appealed to
me, and the two player aspect of it might enable the wife and I to
play.
I bought it from a
local store and quickly opened it up, surprised at the high quality
of the components (remember, I grew up on typical 1980's quality). I
could not wait to give it a try and dove into the rule book.
I am usually good at
understanding rules, but for some reason, I found the way these rules
were presented cumbersome and difficult to understand, specifically
the rules regarding playing cards for operations or events and the
exceptions to triggering events. These rules seemed poorly worded and
contradictory and I expected to see exceptions to when events were
triggered detailed when events were discussed. I was forced to go
back and revise my understanding after thinking I understood and had
set the rule in my mind.
Then I played the game
with the Wife. We just played 2-3 turns, trying to get the feel of
the game and gain some understanding since I was so confused. Having
to explain something to another person can sometimes help to clarify
it. This was not the case as I just convinced the Wife and myself
that I did not know what I was doing. In addition, being a board game
re-virgin, I did not have have much experience with some of the new
game mechanics. Roll three dice is about what I was used to, and did
not take to the card system. It further frustrated me that I often
had to play a card that benefited my opponent more then myself. To
summarize, I thought the game was a complete fail and wondered why I
had wasted so much money on a game that I would never play.
Months passed and I
played many other games with my gaming group. One day I decided to
bring Twilight Struggle to my group with the rest of my collection. I
am always trying to get my group into more board games. One member of
the group expressed an interest in trying the game. I explained the
difficulties I had had, but he was still willing to give it a try,
and we agreed that I would go over the rules and we would play a test
game.
I am so glad that I
did. There is a reason Twilight Struggle is ranked #1 on the Board,
Strategy and War game rankings on BGG. Perhaps I enjoyed the game so
much because by turn 7 he conceded, with me at 16 VP's as the USA and
likely hit twenty soon, but I don't think so. During the mid war
portion of the game, I did get two good draws while my opponent had
two bad draws, putting me far ahead, but even after dominating Africa
and South America, he was able to quickly gain a presence in Africa,
negating my advantage there. He also thwarted several of my attempts
to gain domination in Africa before I was to play a scoring card.
Even with my 16 VP lead at the end, I felt my hold was tenuous at
best and that he still could have turned the game in his favour.
Twilight Struggle is an
excellent game, worthy of its ranking. Thanks to all the reviews and
videos on BGG which helped clarify the rules and renew my interest in
this game. Without BGG, I might have missed out. I can't wait to play
again at our next gaming day.
Now back to the forums
to figure out some of the rules that stumped us (such as, is an
opponent's event that would normally be removed from the game when
played still removed if played by the opponent for operations?).
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